I despise drawing out dungeons. Especially frikkin enormous ones like Scarlwall.
See all those nice squares? Those are 10ft squares. So. I need a map that’s like 8ft long or so. And this is one 1 of like 4 levels in this castle.
Normally I make custom tiles from my computer (resize the bugger to what I need, print it off, tape it together… the image quality goes to hell, but its a laser printer so it’s actually pretty economical and saves me a million headaches as DM).
Yesterday’s game was awesome, though. They got further into Scarwall, met the Night Hag that lives there, who led them to Belshallam’s lair. They hadn’t rested in a while, and some were at half HP. For some reason, they decided just to charge in, even after facing some minotaur guards and gargoyles.
Belshallam came charging from his lair, circled around, and used his negative energy beam.
Two players immediately dropped to -20 or more HP. Bye bye, Michel and Ricrill. Two others were in negative HP, but were able to stabilize.
Butch the barbarian, who was not in the firing range of the negative energy was still at full HP. He fought the dragon face to face, alone with some help from the sorcerer who managed to survive. With the help of Stoneskin, and some lucky hits, they were able to drop the dragon.
Had the dragon been more sane, I would have had him flee as soon as he realized how hard the barbarian was hitting him, but Belshallam had been trapped in Scarwall for hundreds of years, and even though he would have begged for mercy 40hp to death, the heroes dealt a ton of damage in that last round of combat, effectively killing the dragon.
The aftereffects of the fight will be felt deeply, though. Two of the heroes died. And not only did they die, their souls are unable to flee to the afterlife, as Scarwall binds their souls to the extremely haunted site. Until the remaining members of the party can break the curse, they will be doomed to experience the torturous existence of the tortured spirits trapped here through Kazavon’s dark legacy…